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Arena

509786329Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 60m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1154
+16
🇺🇸 Persians · United States
1152
+17
🇲🇽 Japanese · Mexico
1181
-17
🇲🇽 Spanish · Mexico
1150
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,874 9:46 13:47 30:47 ⛏ Fast Castle
47 2,875 9:02 13:54 35:58 ⛏ Fast Castle
33 2,030 10:57 15:02 30:25 ⛏ Fast Castle
24 1,460 10:57 16:45 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,950 30,215 30,460 2,800 107,425 108,974
27,305 34,135 13,650 1,530 76,620 80,554
19,260 25,415 19,710 1,500 65,885 88,469
16,330 21,010 12,805 3,250 53,395 54,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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