AoeStats
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Arena

507963927Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 48m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1096
+14
🇦🇺 Huns · Australia
1065
+15
🇧🇪 Dravidians · Belgium
1048
+16
🇦🇷 Mongols · Argentina
1043
+16
🇬🇧 Huns · United Kingdom
1122
-17
🇧🇷 Bohemians · Brazil
1065
-16
🇨🇦 Lithuanians · Canada
1018
-14
🇨🇿 Ethiopians · Czechia
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,674 8:42 15:53 32:21 ⛏ Fast Castle
31 1,498 9:25 17:23 31:24 ⛏ Fast Castle
30 1,455 10:10 16:54 29:54 ⛏ Fast Castle
27 1,292 10:43 15:32 30:34 ⛏ Fast Castle
24 1,136 10:25 14:26 33:37 ⛏ Fast Castle
21 987 11:03 20:33 31:01 ⛏ Fast Castle
15 740 9:52 16:27 31:28 ⛏ Fast Castle
13 618 10:55 20:17 31:33 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,960 15,420 21,020 2,295 73,695 84,004
24,675 23,770 10,685 1,505 60,635 72,768
23,540 19,975 12,445 2,900 58,860 72,990
24,575 20,915 8,235 230 53,955 57,534
19,685 17,830 11,800 850 50,165 67,269
16,685 16,450 11,480 1,050 45,665 49,907
15,265 15,120 5,340 1,660 37,385 41,977
16,450 7,705 10,035 1,400 35,590 36,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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