AoeStats
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Black Forest

510063883Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 6m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1135
+12
🇵🇱 Varangians · Poland
1041
+16
🇦🇷 Teutons · Argentina
1026
+17
🇨🇳 Khmer · China
994
+17
🇮🇳 Huns · India
1077
-17
🇬🇧 Britons · United Kingdom
1055
-16
1034
-15
🇹🇷 Varangians · Türkiye
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 197 — — —
30 189 — — —
23 148 — — —
19 119 — — —
19 119 — — —
15 94 — — —
5 30 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 177 0 0 1,427 1,635
1,050 150 0 0 1,200 1,345
850 250 50 0 1,150 1,046
800 225 0 0 1,025 1,254
700 200 0 0 900 748
500 264 50 0 814 820
450 0 50 0 500 460
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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