AoeStats
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Black Forest

510063261Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 8m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Sicilians · India
1054
+15
🇨🇳 Bulgarians · China
1025
+16
🇮🇳 Slavs · India
1007
+17
🇮🇳 Berbers · India
998
+17
🇵🇱 Varangians · Poland
1041
-16
🇨🇳 Goths · China
1034
-17
🇦🇷 Georgians · Argentina
1026
-16
🇪🇸 Britons · Spain
1014
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 277 — — —
25 216 — — —
21 186 — — —
21 183 — — —
18 158 — — —
15 129 — — —
14 124 — — —
1 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 400 0 0 1,700 1,959
1,050 400 0 175 1,625 1,505
900 550 50 0 1,500 1,796
850 325 50 0 1,225 1,330
950 100 0 0 1,050 1,708
500 450 50 0 1,000 1,173
700 210 50 0 960 1,084
100 0 50 0 150 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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