AoeStats
← Elfo Jhon

Arena

509003182Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 59m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1276
+16
🇹🇼 Persians · Taiwan
1271
+16
🇺🇸 Varangians · United States
1261
+16
🇨🇳 Magyars · China
1260
+16
🇨🇴 Lithuanians · Colombia
1312
-18
🇪🇸 Bohemians · Spain
1278
-16
🇨🇴 Portuguese · Colombia
1261
-16
🇨🇴 Spanish · Colombia
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,909 10:32 14:01 37:07 ⛏ Fast Castle
47 2,800 11:04 15:16 27:30 ⛏ Fast Castle
41 2,457 10:44 14:26 30:04 ⛏ Fast Castle
40 2,390 10:49 15:30 31:54 ⛏ Fast Castle
31 1,868 10:13 13:54 29:23 ⛏ Fast Castle
29 1,755 10:15 14:43 30:53 ⛏ Fast Castle
26 1,547 10:48 15:21 31:27 ⛏ Fast Castle
23 1,391 11:03 15:56 38:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,235 14,258 25,020 9,975 91,488 94,523
24,705 23,975 26,355 4,850 79,885 106,274
27,060 34,605 12,800 2,900 77,365 99,476
36,710 31,740 6,775 2,000 77,225 94,970
24,725 25,850 23,165 1,900 75,640 91,055
18,920 22,320 14,785 1,600 57,625 63,882
17,970 17,080 9,080 4,005 48,135 56,705
20,655 21,450 2,725 1,720 46,550 51,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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