AoeStats
← Gore1021

Fortress

509651214Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 88m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Danes · Taiwan
1038
+14
🇹🇼 Sicilians · Taiwan
1035
+15
🇹🇼 Malians · Taiwan
1004
-15
🇨🇦 Khitans · Canada
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,866 8:22 11:59 32:36 ⛏ Fast Castle
30 2,679 7:30 11:35 38:46 ⛏ Fast Castle
20 1,747 7:50 13:44 33:17 ⛏ Fast Castle
15 1,344 8:23 12:50 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,520 30,320 25,975 4,630 95,445 104,331
42,175 26,750 18,855 2,720 90,500 167,849
30,880 16,705 24,945 850 73,380 76,873
33,125 22,665 14,545 1,825 72,160 134,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.