AoeStats
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Nomad

510574406Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 22m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
977
+13
🇩🇪 Celts · Germany
970
+15
🇷🇺 Dravidians · Russia
922
-14
🇷🇺 Bohemians · Russia
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 649 14:07 — — ⚔ Fish Boom into Scouts
27 609 15:47 — — ⛏ Fish Boom
21 481 17:10 — — ⛏ Fish Boom
20 463 16:00 — — ⚔ Fish Boom into Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
3,550 4,150 340 600 8,640 9,743
3,850 3,450 275 100 7,675 8,829
4,200 3,046 50 310 7,606 9,505
2,100 3,185 50 245 5,580 6,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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