AoeStats
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Nomad

509811800Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 25m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1556
+11
🇵🇪 Muisca · Peru
1303
+21
🇦🇺 Georgians · Australia
1454
-17
🇦🇺 Varangians · Australia
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,007 13:27 19:00 — ⛏ Fish Boom FC
39 1,017 12:25 16:39 — ⛏ Fish Boom FC
29 755 12:40 17:21 — ⛏ Fish Boom FC
28 722 11:16 25:12 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,055 6,340 995 2,175 14,565 14,626
5,680 4,854 1,985 200 12,719 12,498
4,425 4,286 1,780 950 11,441 12,116
3,740 3,728 715 10 8,193 9,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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