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Arabia

509580777Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 70m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1661
+9
🇪🇸 Persians · Spain
1641
+10
🇳🇱 Gurjaras · Netherlands
1564
+13
🇨🇳 Teutons · China
1502
+15
🇦🇺 Malians · Australia
1565
-14
🇦🇺 Varangians · Australia
1525
-13
🇦🇺 Shu · Australia
1464
-10
🇦🇺 Bengalis · Australia
1441
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 5,248 9:00 24:08 55:26 ⚔ Archer Rush
64 4,512 9:18 26:32 41:13 ⚔ Scout Rush
61 4,302 8:32 25:53 43:12 ⚔ Scout Rush
60 4,215 8:49 20:45 44:42 ⚔ Scout Rush
53 3,701 9:27 27:29 57:10 ⚔ Archer Rush
43 3,000 9:17 25:14 45:04 ⚔ Scout Rush
40 2,851 9:04 23:44 39:20 ⚔ Archer Rush
33 2,318 9:53 25:09 35:13 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
75,470 31,460 23,130 3,670 133,730 135,504
64,735 25,780 26,570 4,485 121,570 122,369
50,055 20,509 25,080 3,450 99,094 100,469
25,545 34,841 23,180 4,280 87,846 104,118
33,350 42,195 10,720 1,530 87,795 88,435
41,560 19,952 17,940 2,285 81,737 92,927
17,535 31,313 29,065 605 78,518 78,950
17,190 29,965 23,510 3,835 74,500 86,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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