AoeStats
← Blue

Arena

509577310Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 30m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1599
+12
🇹🇼 Bohemians · Taiwan
1486
+17
🇦🇺 Saxons · Australia
1541
-16
🇦🇺 Maya · Australia
1477
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 1,930 10:20 14:29 28:05 ⚔ FC into Scouts
39 1,195 10:39 14:26 — ⛏ Fast Castle
30 936 11:19 15:16 29:05 ⛏ Fast Castle
27 824 10:16 14:21 30:40 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,400 9,055 4,130 1,535 26,120 27,636
11,775 7,658 2,750 1,745 23,928 25,635
5,830 6,205 3,935 1,300 17,270 18,456
7,830 4,870 3,645 650 16,995 17,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.