Oasis
508719860Analyzed4v4 RM
·
8d ago on Sep 23, 2026·
89m 28s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 78,104 analysed team-game players on Oasis.
SevenLives <3
B
Feudal Age
10:51
vs 10:44
btm 47%
Castle Age
24:55
vs 20:42
btm 15%
Imperial Age
31:02
vs 36:44
top 9%
eAPM
38
vs 31
top 34%
First military
13:03
vs 13:39
top 47%
▼
Slow Castle Age at 24:55 — slower than 85% of analysed players on Oasis
▲
Fast Imperial Age at 31:02 — faster than 91% of analysed players on Oasis
Darbeli Matkap
C
Feudal Age
9:59
vs 10:44
top 30%
Castle Age
26:40
vs 20:42
btm 8%
Imperial Age
39:54
vs 36:44
btm 27%
eAPM
18
vs 31
btm 17%
First military
15:09
vs 13:39
btm 43%
▲
Fast Feudal Age at 9:59 — faster than 70% of analysed players on Oasis
▼
Slow Castle Age at 26:40 — slower than 92% of analysed players on Oasis
▼
Low eAPM (18) — busier hands win idle time back
▼
Town centers idle 6:18 of the first 26:08 — keep villagers queued
Squire Alex the Kind
C
Feudal Age
13:09
vs 10:44
btm 8%
Castle Age
18:01
vs 20:42
top 28%
Imperial Age
36:14
vs 36:44
top 46%
eAPM
9
vs 31
btm 3%
First military
29:46
vs 13:39
btm 4%
▼
Slow Feudal Age at 13:09 — slower than 92% of analysed players on Oasis
▲
Fast Castle Age at 18:01 — faster than 72% of analysed players on Oasis
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom after the Feudal click (13:11) — usually safest before it
▼
First military only at 29:46 (Spearman) — later than 96% of analysed players on Oasis
noerens40
D
Feudal Age
12:47
vs 10:44
btm 11%
Castle Age
17:57
vs 20:42
top 27%
Imperial Age
43:00
vs 36:44
btm 13%
eAPM
19
vs 31
btm 19%
First military
20:26
vs 13:39
btm 22%
▼
Slow Feudal Age at 12:47 — slower than 89% of analysed players on Oasis
▲
Fast Castle Age at 17:57 — faster than 73% of analysed players on Oasis
▼
Slow Imperial Age at 43:00 — slower than 87% of analysed players on Oasis
▼
Low eAPM (19) — busier hands win idle time back
▲
Town centers almost never idle — 8s across the first 17:57
Don Balabush
C
Feudal Age
11:47
vs 10:44
btm 24%
Castle Age
15:49
vs 20:42
top 11%
Imperial Age
50:54
vs 36:44
btm 2%
eAPM
23
vs 31
btm 30%
First military
27:36
vs 13:39
btm 6%
▼
Slow Feudal Age at 11:47 — slower than 76% of analysed players on Oasis
▲
Fast Castle Age at 15:49 — faster than 89% of analysed players on Oasis
▼
Slow Imperial Age at 50:54 — slower than 98% of analysed players on Oasis
▼
First military only at 27:36 (Petard) — later than 94% of analysed players on Oasis
▼
Town centers idle 3:04 of the first 15:49 — keep villagers queued
Rick Il Rosso
D
Feudal Age
13:58
vs 10:44
btm 4%
Castle Age
23:06
vs 20:42
btm 27%
Imperial Age
47:23
vs 36:44
btm 5%
eAPM
21
vs 31
btm 25%
First military
15:36
vs 13:39
btm 41%
▼
Slow Feudal Age at 13:58 — slower than 96% of analysed players on Oasis
▼
Slow Imperial Age at 47:23 — slower than 95% of analysed players on Oasis
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 4s across the first 23:06
DanTe
B
Feudal Age
12:07
vs 10:44
btm 18%
Castle Age
16:36
vs 20:42
top 17%
Imperial Age
32:54
vs 36:44
top 19%
eAPM
20
vs 31
btm 22%
First military
16:36
vs 13:39
btm 36%
▼
Slow Feudal Age at 12:07 — slower than 82% of analysed players on Oasis
▲
Fast Castle Age at 16:36 — faster than 83% of analysed players on Oasis
▲
Fast Imperial Age at 32:54 — faster than 81% of analysed players on Oasis
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom after the Feudal click (81:26) — usually safest before it
TheDayOfDurin
B
Feudal Age
11:42
vs 10:44
btm 26%
Castle Age
18:04
vs 20:42
top 28%
Imperial Age
34:18
vs 36:44
top 29%
eAPM
21
vs 31
btm 25%
First military
17:34
vs 13:39
btm 32%
▲
Fast Castle Age at 18:04 — faster than 72% of analysed players on Oasis
▲
Fast Imperial Age at 34:18 — faster than 71% of analysed players on Oasis
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 11s across the first 18:04