AoeStats
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Oasis

508719860Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 89m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
874
+14
🇮🇹 Ethiopians · Italy
871
+15
🇬🇧 Goths · United Kingdom
860
+23
🇮🇹 Persians · Italy
824
+16
🇹🇷 Poles · Türkiye
873
-16
🇧🇪 Maya · Belgium
844
-15
🇺🇸 Goths · United States
830
-15
🇹🇷 Franks · Türkiye
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,436 10:51 24:55 31:02 ⚔ Scouts into Fast Imp
23 2,044 11:47 15:49 50:54 ⛏ Fast Castle
21 1,889 13:58 23:06 47:23 ⚔ Archer Rush
21 1,861 11:42 18:04 34:18 ⛏ Fast Castle
20 1,761 12:07 16:36 32:54 ⛏ Fast Castle
19 1,736 12:47 17:57 43:00 ⛏ Fast Castle
18 1,592 9:59 26:40 39:54 ⚔ Scout Rush
9 816 13:09 18:01 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,225 57,793 48,255 4,825 149,098 172,098
48,665 38,535 28,195 2,085 117,480 132,583
41,955 27,500 33,445 4,490 107,390 150,405
53,885 21,230 20,180 4,200 99,495 101,693
44,245 30,245 20,455 1,840 96,785 108,566
49,435 20,535 18,465 2,150 90,585 133,906
34,025 25,660 20,855 1,700 82,240 92,573
23,750 26,595 15,930 1,745 68,020 79,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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