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Black Forest

510631761Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 55m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Tupi · Russia
1429
+19
🇺🇸 Vikings · United States
1403
+20
🇵🇹 Turks · Portugal
1398
+20
🇧🇷 Italians · Brazil
1382
+21
🇫🇷 Goths · France
1566
-23
🇹🇷 Varangians · Türkiye
1556
-22
🇮🇪 Jurchens · Ireland
1450
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🇮🇳 Teutons · India
1407
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,963 10:02 26:56 40:09 ⚔ Skirmisher Rush
50 2,800 9:19 23:52 — ⚔ M@A into Archers
35 1,933 11:07 15:15 30:24 ⛏ Fast Castle
35 1,952 11:26 15:42 29:46 ⛏ Fast Castle
33 1,823 10:51 14:47 26:12 ⛏ Fast Castle
29 1,594 12:07 21:14 36:16 ⛏ Fast Castle
28 1,548 12:14 17:48 29:58 ⛏ Fast Castle
23 1,276 9:43 19:46 32:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,400 29,104 16,265 3,200 95,969 100,126
39,480 31,205 17,915 3,400 92,000 104,670
29,740 18,980 17,560 4,310 70,590 76,318
28,530 17,885 12,660 3,975 63,050 64,750
18,830 15,044 16,950 4,270 55,094 62,870
16,430 16,485 15,870 1,400 50,185 52,750
16,350 19,623 4,940 2,100 43,013 48,250
13,635 13,060 7,155 3,110 36,960 44,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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