AoeStats
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Black Forest

510563500Analyzed
3v3 RM · 14h ago on Oct 1, 2026· 37m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
1591
+8
🇫🇷 Vietnamese · France
1585
+8
🇹🇷 Varangians · Türkiye
1569
+8
🇳🇱 Portuguese · Netherlands
1423
-9
🇳🇱 Franks · Netherlands
1404
-8
🇳🇱 Lithuanians · Netherlands
1347
-7
Player eAPM Actions Feudal Castle Imperial Opening
68 2,559 9:56 22:32 34:01 ⚔ Fish Boom into M@A
44 1,663 12:13 16:20 33:15 ⛏ Fish Boom FC
40 1,498 19:00 27:18 32:44 ⛏ Fish Boom FC into Fast Imp
39 1,448 13:05 23:51 36:38 ⚔ Fish Boom into Archers
33 1,226 16:55 21:09 35:32 ⛏ Fish Boom FC
20 767 11:10 15:03 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,210 19,637 4,035 1,065 40,947 51,298
14,350 15,302 6,190 3,040 38,882 43,460
16,315 8,855 7,545 1,500 34,215 38,958
11,550 12,293 4,150 2,240 30,233 32,763
7,960 9,710 3,995 2,170 23,835 25,215
7,375 7,437 3,185 1,450 19,447 21,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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