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Black Forest

510372114Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 54m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Danes · Türkiye
1475
+15
🇩🇪 Britons · Germany
1439
+16
🇹🇼 Malay · Taiwan
1412
+17
🇩🇪 Slavs · Germany
1386
+18
🇹🇷 Britons · Türkiye
1651
-23
🇫🇷 Khmer · France
1647
-23
🇺🇸 Persians · United States
1415
-27
🇬🇧 Spanish · United Kingdom
1065
-4
Player eAPM Actions Feudal Castle Imperial Opening
63 3,439 9:39 21:02 29:47 ⚔ Archer Rush
46 2,491 8:46 24:51 30:00 ⚔ Towers FC into Fast Imp
43 2,325 10:56 15:07 32:03 ⛏ Fast Castle
42 2,286 9:25 14:29 27:49 ⛏ Fast Castle
35 1,894 10:48 14:18 31:07 ⛏ Fast Castle
34 1,851 9:22 21:24 34:12 ⚔ M@A Rush
29 1,588 9:47 12:36 26:30 ⛏ Fast Castle
18 963 11:44 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,215 32,620 30,585 4,100 113,520 123,240
48,310 33,170 21,010 2,025 104,515 106,564
23,105 32,278 20,590 4,200 80,173 89,540
31,910 21,385 19,295 2,350 74,940 90,049
25,090 21,138 16,425 1,800 64,453 69,286
21,920 25,435 11,465 3,920 62,740 77,705
13,325 18,485 14,150 2,335 48,295 57,633
9,550 12,030 670 2,030 24,280 28,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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