AoeStats
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African Clearing

510364875Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 45m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1640
+11
🇫🇷 Berbers · France
1636
+11
🇺🇸 Saxons · United States
1373
+42
🇫🇷 Mapuche · France
1569
-17
🇫🇷 Wei · France
1529
-15
🇫🇷 Vietnamese · France
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 3,008 11:57 23:34 39:01 ⚔ M@A into Archers into Skirms
56 2,576 13:57 18:24 42:24 ⛏ Fast Castle
47 2,136 13:21 18:25 — ⛏ Fast Castle
46 2,096 12:06 27:12 42:43 ⚔ Archers into Scouts
35 1,615 11:01 21:06 35:58 ⚔ Archer Rush
33 1,501 12:49 17:09 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,620 17,550 11,885 4,225 48,280 53,723
20,905 10,139 8,200 1,850 41,094 41,357
11,000 15,033 11,405 1,700 39,138 42,344
11,675 13,825 10,490 2,350 38,340 46,196
11,535 12,467 7,015 1,620 32,637 35,381
5,325 6,733 1,870 1,000 14,928 14,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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