AoeStats
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Lombardia

509197868Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 23m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1180
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🇦🇷 Chinese · Argentina
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🇨🇦 Vietnamese · Canada
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,322 12:06 — — ⚔ Scout Rush
50 1,173 10:47 — — ⚔ Scout Rush
34 797 12:19 16:40 — ⛏ Fast Castle
33 782 10:33 15:02 — ⛏ Fast Castle
32 743 11:33 16:50 — ⛏ Fast Castle
15 350 11:18 18:59 — ⛏ Fast Castle
13 295 11:41 23:28 — ⛏ Fast Castle
12 284 15:27 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,225 4,613 650 200 11,688 12,368
4,975 4,210 445 850 10,480 11,324
5,200 4,294 300 400 10,194 10,552
5,000 3,355 450 575 9,380 10,688
5,030 3,778 200 200 9,208 11,182
5,230 2,753 350 160 8,493 10,582
3,645 3,415 200 0 7,260 11,120
3,975 2,756 50 0 6,781 8,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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