AoeStats
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Fortress

509370286Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 97m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1230
+15
🇨🇳 Armenians · China
1216
+16
🇹🇼 Saxons · Taiwan
1189
+17
🇫🇷 Ethiopians · France
1229
-17
🇪🇸 Mongols · Spain
1229
-17
🇩🇪 Britons · Germany
1159
-14
Player eAPM Actions Feudal Castle Imperial Opening
95 9,280 8:03 19:24 31:47 ⚔ M@A Rush
41 4,012 7:39 11:25 25:07 ⛏ Fast Castle
31 3,008 7:43 11:36 28:48 ⛏ Fast Castle
29 2,882 6:48 11:32 27:13 ⛏ Fast Castle
24 2,304 9:34 14:26 39:29 ⛏ Fast Castle
13 1,256 7:49 11:40 31:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,865 51,352 19,890 4,325 160,432 179,065
65,150 51,380 29,130 5,330 150,990 177,771
58,635 44,403 20,085 3,325 126,448 153,026
42,535 35,710 38,970 4,770 121,985 125,992
26,680 24,430 13,145 5,470 69,725 83,871
15,115 12,765 7,840 1,280 37,000 42,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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