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Arena

509818608Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 44m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1179
+16
1136
+18
🇦🇷 Romans · Argentina
1127
+18
🇦🇷 Danes · Argentina
1105
+20
🇸🇬 Khmer · Singapore
1218
-19
🇨🇳 Goths · China
1187
-18
🇭🇰 Franks · Hong Kong SAR China
1174
-18
🇮🇩 Mongols · Indonesia
1150
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,749 10:40 14:40 29:59 ⛏ Fast Castle
32 1,439 11:52 21:14 39:30 ⛏ Fast Castle
30 1,326 11:02 14:58 35:28 ⛏ Fast Castle
27 1,221 11:31 16:42 31:31 ⛏ Fast Castle
26 1,153 12:52 17:05 22:13 ◆ FC into Fast Imp
23 1,000 11:14 21:15 38:06 ⛏ Fast Castle
22 962 8:46 18:13 28:03 ⛏ Fast Castle
7 319 11:19 18:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,705 21,195 12,935 2,250 73,085 77,446
35,995 10,550 23,170 2,250 71,965 72,888
32,920 13,495 12,620 4,950 63,985 71,720
21,090 13,415 9,045 3,555 47,105 48,870
23,375 9,140 8,160 1,600 42,275 52,339
10,050 7,510 8,900 200 26,660 27,765
6,575 5,810 3,495 650 16,530 18,905
6,285 5,095 575 1,050 13,005 14,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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