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Pilgrims

509259589Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 31m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
950
+15
🇺🇾 Hindustanis · Uruguay
949
+29
🇺🇸 Japanese · United States
948
+15
🇺🇸 Danes · United States
919
+17
🇨🇱 Khmer · Chile
1005
-18
🇲🇽 Teutons · Mexico
935
-16
🇨🇴 Romans · Colombia
898
-14
🇨🇱 Magyars · Chile
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,111 12:42 17:22 — ⛏ Fish Boom FC
35 1,087 12:41 16:46 — ⛏ Fish Boom FC
27 834 11:41 25:10 — ⚔ Fish Boom into Drush into Towers into Fire Galleys
26 823 13:20 21:29 — ⚔ Fish Boom into Galleys into Scouts
25 767 12:28 16:46 — ⛏ Fish Boom FC
23 720 13:58 30:27 — ⛏ Fish Boom
22 696 13:43 19:56 — ⛏ Fish Boom FC
10 298 12:04 27:00 — ⚔ Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,125 8,880 1,790 750 18,545 21,052
8,580 5,140 1,245 1,600 16,565 19,189
5,425 5,890 2,210 1,665 15,190 15,105
5,270 4,956 1,515 1,430 13,171 15,169
5,875 6,047 695 335 12,952 16,684
4,000 5,215 1,090 1,350 11,655 12,223
5,240 3,181 1,700 455 10,576 11,199
4,750 4,910 530 350 10,540 10,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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