AoeStats
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Arena

509029450Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 41m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1876
+5
🇨🇱 Bohemians · Chile
1863
+5
🇨🇱 Turks · Chile
1765
+8
🇹🇷 Danes · Türkiye
1721
-10
🇺🇸 Khmer · United States
1500
-4
🇨🇳 Spanish · China
1485
-4
Player eAPM Actions Feudal Castle Imperial Opening
72 2,990 10:49 14:59 31:38 ⛏ Fast Castle
65 2,691 10:45 14:32 31:07 ⚔ FC into Scouts
51 2,109 8:25 21:11 25:13 ⚔ Towers FC into Fast Imp
44 1,842 10:56 14:05 28:37 ⛏ Fast Castle
41 1,708 10:03 14:26 25:29 ⛏ Fast Castle
27 1,116 10:06 14:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,750 14,275 15,745 4,970 78,740 84,388
43,990 20,150 6,720 2,350 73,210 75,936
16,260 12,895 5,730 235 35,120 35,509
12,700 10,083 6,225 950 29,958 32,271
9,355 8,600 7,480 795 26,230 27,057
8,320 6,085 5,340 2,810 22,555 26,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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