AoeStats
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Arabia

507403154Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 35m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1834
+5
🇨🇱 Maya · Chile
1705
+8
🇨🇱 Persians · Chile
1670
+10
🇲🇽 Saracens · Mexico
1616
-10
1535
-8
🇺🇸 Magyars · United States
1443
-5
Player eAPM Actions Feudal Castle Imperial Opening
66 2,384 9:52 26:20 — ⚔ Scout Rush
56 2,014 9:05 21:51 — ⚔ Archer Rush
56 2,016 9:34 22:22 — ⚔ Archer Rush
51 1,844 9:06 24:31 — ⚔ Scout Rush
42 1,500 9:51 24:27 — ⚔ Archer Rush
41 1,478 9:39 22:18 — ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,225 9,279 6,530 1,025 26,059 26,155
8,075 9,505 4,635 210 22,425 22,817
8,025 7,894 4,800 1,500 22,219 23,688
10,620 6,498 3,695 100 20,913 21,935
6,200 6,058 4,510 350 17,118 17,316
8,165 5,295 1,925 225 15,610 15,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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