AoeStats
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Arena

510379826Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saracens · United Kingdom
1199
+14
🇬🇧 Teutons · United Kingdom
1186
+14
🇬🇧 Saxons · United Kingdom
1148
+17
🇩🇪 Teutons · Germany
1173
-16
🇩🇪 Bohemians · Germany
1145
-15
🇩🇪 Vietnamese · Germany
1134
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,368 10:23 14:27 29:36 ⛏ Fast Castle
36 1,836 11:16 15:16 34:35 ⛏ Fast Castle
34 1,743 10:19 14:34 28:31 ⛏ Fast Castle
29 1,478 11:05 16:42 30:23 ⛏ Fast Castle
29 1,463 10:39 14:55 30:16 ⛏ Fast Castle
25 1,273 11:19 16:49 30:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,100 28,395 18,685 4,300 66,480 78,328
23,010 23,405 12,735 2,350 61,500 63,860
23,855 22,515 8,235 4,600 59,205 76,074
23,520 15,570 14,525 2,375 55,990 70,135
23,785 15,405 12,625 2,150 53,965 60,554
13,425 22,400 15,485 1,565 52,875 64,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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