AoeStats
← The Potato King

Arabia

509795535Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 54m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1220
+14
🇺🇸 Huns · United States
1220
+14
🇬🇧 Franks · United Kingdom
1185
-14
🇬🇧 Franks · United Kingdom
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,911 10:54 19:34 — ⛏ Fast Castle
49 2,651 11:55 18:04 39:03 ⛏ Fast Castle
36 1,938 9:32 18:53 38:12 ⛏ Fast Castle
26 1,389 10:31 19:49 38:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,545 14,279 11,220 1,750 54,794 61,053
24,225 11,445 15,395 2,150 53,215 63,663
22,175 8,341 14,620 1,075 46,211 49,710
12,315 10,984 7,255 850 31,404 34,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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