AoeStats
← The Potato King

Arabia

509513894Analyzed
2v2 RM · 7d ago on Sep 27, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1290
+13
🇲🇽 Varangians · Mexico
1289
+13
🇬🇧 Franks · United Kingdom
1250
-13
🇨🇦 Wu · Canada
1215
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,510 11:03 17:57 — ⛏ Fast Castle
33 1,338 10:12 24:06 40:47 ⚔ Scout Rush
29 1,178 10:05 24:23 39:37 ⚔ Scout Rush
12 482 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,575 7,970 11,085 860 38,490 41,826
14,570 9,623 5,700 1,600 31,493 32,637
5,830 7,938 4,895 1,750 20,413 21,259
1,350 475 100 0 1,925 2,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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