AoeStats
← The Potato King

Lombardia

509454473Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1299
+13
🇬🇧 Franks · United Kingdom
1234
+16
🇩🇪 Sicilians · Germany
1237
-15
🇩🇪 Varangians · Germany
1216
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,146 9:46 23:02 38:23 ⚔ Scout Rush
45 2,096 9:14 21:27 41:32 ⚔ Scout Rush
42 1,955 9:09 17:59 35:25 ⛏ Fast Castle
39 1,814 10:50 21:11 40:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,725 30,233 12,365 3,745 62,068 63,094
24,025 11,699 13,815 2,150 51,689 53,908
16,305 12,189 10,230 1,705 40,429 42,207
12,220 13,799 11,685 850 38,554 45,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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