AoeStats
← The Potato King

MegaRandom

509252062Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1297
+17
🇺🇸 Franks · United States
1294
+17
🇨🇱 Saxons · Chile
1376
-20
🇬🇧 Franks · United Kingdom
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,208 9:47 23:36 40:34 ⚔ Archer Rush
42 1,971 12:05 24:29 — ⚔ Scouts into Skirms
39 1,845 9:46 19:20 35:10 ⚔ Archer Rush
31 1,469 10:58 17:14 38:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,180 12,868 12,270 2,550 48,868 53,984
16,640 17,238 9,860 2,630 46,368 49,463
15,480 13,198 7,990 1,750 38,418 43,042
10,230 5,929 3,025 975 20,159 23,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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