AoeStats
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Nomad

509216962Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 79m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1027
+16
🇦🇷 Vietnamese · Argentina
1026
+16
🇺🇸 Saxons · United States
1044
-16
🇳🇱 Teutons · Netherlands
1023
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 4,973 14:59 24:45 41:02 ⚔ Fish Boom into M@A into Archers
39 3,088 12:46 29:32 45:51 ⚔ Fish Boom into Towers
20 1,584 15:46 20:21 33:01 ⚔ Fish Boom FC into Archers
12 981 13:22 23:12 60:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,060 38,607 24,065 7,440 108,172 118,517
31,210 37,491 16,560 8,705 93,966 100,804
32,940 31,340 22,495 4,375 91,150 109,149
10,370 10,730 5,885 1,050 28,035 28,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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