AoeStats
← CeramicGoose42

Baltic

510701704Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 68m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
885
+15
🇦🇺 Danes · Australia
835
+17
🇸🇬 Huns · Singapore
813
+18
🇷🇴 Gurjaras · Romania
798
+17
🇲🇽 Berbers · Mexico
889
-18
🇲🇽 Huns · Mexico
878
-18
🇺🇸 Lithuanians · United States
837
-16
🇨🇳 Malay · China
811
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,748 11:39 20:03 42:20 ⛏ Fish Boom FC
24 1,616 12:53 20:18 33:18 ⛏ Fish Boom FC
23 1,585 14:33 23:52 39:16 ⛏ Fast Castle
21 1,420 14:58 24:59 43:15 ◆ Galleys FC
21 1,412 9:42 22:52 37:30 ⛏ Fast Castle
17 1,172 12:45 20:55 43:41 ⛏ Fish Boom into Fire Galleys FC
14 935 14:12 27:10 45:24 ⛏ Fish Boom FC
12 802 11:55 21:36 34:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,870 14,705 21,840 2,150 74,565 89,517
28,705 20,530 18,990 2,405 70,630 82,496
29,340 21,200 15,410 4,500 70,450 97,805
24,015 25,963 11,055 4,255 65,288 81,645
27,000 13,150 13,350 3,250 56,750 60,438
21,945 18,270 11,320 3,550 55,085 55,728
19,420 8,935 8,335 2,050 38,740 56,381
6,425 20,475 8,095 750 35,745 39,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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