AoeStats
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Arena

509936757Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
1077
+15
🇨🇳 Huns · China
1067
+16
🇬🇧 Hindustanis · United Kingdom
1062
+16
🇨🇳 Poles · China
1034
+17
🇩🇪 Danes · Germany
1196
-21
🇵🇱 Khmer · Poland
1028
-15
🇷🇺 Romans · Russia
1026
-15
🇬🇧 Vikings · United Kingdom
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,027 11:01 14:42 44:46 ⛏ Fast Castle
39 1,924 10:59 17:25 — ⛏ Fast Castle
38 1,894 10:40 15:04 34:37 ⛏ Fast Castle
37 1,808 9:19 25:45 43:17 ⚔ Towers into Archers
27 1,334 10:06 14:37 26:56 ⛏ Fast Castle
24 1,189 10:48 15:00 38:12 ⛏ Fast Castle
22 1,069 10:18 14:02 — ⛏ Fast Castle
19 960 10:19 16:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,390 20,730 19,805 2,805 65,730 77,324
18,970 15,890 10,220 2,725 47,805 56,740
16,090 15,614 11,205 1,600 44,509 50,510
21,435 10,505 7,745 3,560 43,245 44,633
K
18,285 9,935 11,430 3,450 43,100 51,164
13,325 11,845 5,840 3,450 34,460 36,511
10,290 11,551 940 1,600 24,381 25,021
3,750 2,987 805 125 7,667 7,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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