AoeStats
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Arena

509894836Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 29m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1118
+12
1111
+12
🇨🇳 Celts · China
1100
+13
🇨🇳 Franks · China
1051
+15
🇦🇷 Chinese · Argentina
1070
-14
🇹🇷 Inca · Türkiye
1067
-15
🇷🇺 Franks · Russia
1024
-13
🇷🇺 Italians · Russia
938
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,607 11:08 15:26 — ⛏ Fast Castle
34 988 11:17 15:23 — ⛏ Fast Castle
31 921 11:32 18:08 — ⛏ Fast Castle
30 873 12:21 16:23 — ⛏ Fast Castle
24 718 10:56 14:48 — ⛏ Fast Castle
20 575 10:34 18:10 — ⛏ Fast Castle
20 588 11:58 16:13 — ⛏ Fast Castle
17 494 11:36 16:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,105 4,730 5,250 0 18,085 18,476
9,240 6,330 2,395 100 18,065 21,642
5,845 4,364 1,430 2,700 14,339 17,582
6,315 4,755 1,335 1,445 13,850 14,489
5,110 6,165 1,745 100 13,120 15,467
6,195 4,270 950 1,500 12,915 15,005
3,750 4,010 790 345 8,895 8,833
2,975 2,135 605 290 6,005 7,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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