AoeStats
← [JaMx] K@l-El

African Clearing

510896461Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 30m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1546
+10
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1529
+10
🇺🇸 Saxons · United States
1489
+12
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1416
+15
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1431
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🇺🇸 Malians · United States
1428
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🇺🇸 Mongols · United States
1397
-12
🇲🇽 Mapuche · Mexico
1316
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 1,322 13:55 26:32 — ⚔ Archer Rush
41 1,245 11:56 23:28 — ⚔ M@A into Skirms
36 1,108 13:03 17:05 — ⛏ Fast Castle
36 1,112 11:45 23:32 — ⚔ Scout Rush
34 1,040 14:59 18:40 — ⛏ Fast Castle
32 970 12:29 20:13 — ⛏ Fast Castle
31 965 13:48 18:29 — ⛏ Fast Castle
17 512 12:47 20:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,175 5,004 2,365 855 14,399 15,038
6,635 5,650 1,130 955 14,370 15,662
7,125 4,460 1,555 1,145 14,285 14,304
6,050 5,120 1,420 950 13,540 14,595
6,435 5,103 550 345 12,433 14,182
6,115 4,061 910 400 11,486 12,705
3,945 3,438 575 300 8,258 8,942
3,825 1,984 615 880 7,304 9,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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