AoeStats
← [JaMx] K@l-El

Oasis

509809847Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 17m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1342
+19
1338
+19
🇹🇼 Bulgarians · Taiwan
1336
+19
🇲🇽 Aztecs · Mexico
1292
+21
1446
-21
🇲🇽 Persians · Mexico
1437
-20
🇵🇱 Spanish · Poland
1410
-20
🇲🇽 Britons · Mexico
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
79 1,404 8:26 — — ⚔ Scout Rush
67 1,180 9:37 — — ⚔ Archer Rush
53 942 10:17 13:05 — ⛏ Fast Castle
47 829 15:17 — — ⚔ Drush
45 798 10:52 — — ⚔ Scout Rush
44 785 10:01 — — ⚔ Archer Rush
42 736 9:40 — — ⚔ M@A into Archers
41 719 11:13 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,706 1,630 30 6,966 7,618
4,015 1,575 975 0 6,565 6,566
2,825 2,423 1,250 0 6,498 6,709
3,675 2,065 320 125 6,185 6,187
3,370 2,470 150 0 5,990 6,405
3,775 1,815 100 125 5,815 5,825
3,190 2,350 50 0 5,590 6,658
2,100 1,759 545 140 4,544 4,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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