AoeStats
← [JaMx] K@l-El

MegaRandom

509792884Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1370
+18
🇺🇸 Hindustanis · United States
1366
+18
🇩🇪 Britons · Germany
1350
+19
🇺🇸 Celts · United States
1341
+19
🇲🇽 Saxons · Mexico
1515
-22
🇲🇽 Magyars · Mexico
1442
-20
🇲🇽 Georgians · Mexico
1363
-17
🇲🇽 Tupi · Mexico
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 3,033 8:35 20:00 41:29 ⚔ Scout Rush
62 2,907 8:31 24:51 37:08 ⚔ Archer Rush
57 2,700 9:36 22:17 39:04 ⚔ Scout Rush
49 2,293 7:49 21:49 39:43 ⚔ Archer Rush
39 1,840 7:27 22:29 34:43 ⚔ Archer Rush
36 1,693 9:44 13:57 36:27 ⛏ Fast Castle
35 1,648 9:13 13:42 33:50 ⛏ Fast Castle
29 1,386 8:12 21:21 36:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,730 22,742 11,840 2,855 57,167 65,743
28,025 11,357 11,975 2,250 53,607 56,446
20,550 12,271 11,950 850 45,621 53,829
18,780 14,108 10,130 2,165 45,183 50,342
12,545 15,097 13,155 1,400 42,197 46,641
11,925 11,689 10,690 1,705 36,009 46,257
17,180 7,349 11,125 200 35,854 41,303
13,805 6,595 8,620 850 29,870 34,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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