AoeStats
← [JaMx] K@l-El

Arena

508998316Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 20m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1462
+11
🇦🇷 Hindustanis · Argentina
1433
+12
🇻🇪 Mongols · Venezuela
1391
+14
🇧🇷 Spanish · Brazil
1323
+16
1375
-15
🇲🇽 Cumans · Mexico
1340
-13
🇲🇽 Slavs · Mexico
1339
-13
🇲🇽 Danes · Mexico
1315
-12
Player eAPM Actions Feudal Castle Imperial Opening
72 1,464 10:12 14:40 — ⛏ Fast Castle
55 1,121 9:02 — —
52 1,059 10:48 14:55 — ⛏ Fast Castle
45 921 11:24 15:13 — ⛏ Fast Castle
40 819 10:47 14:30 — ⛏ Fast Castle
39 791 10:25 14:33 — ⛏ Fast Castle
36 727 9:11 — — ⚔ M@A Rush
27 556 10:24 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,800 3,425 1,520 770 10,515 10,477
5,305 3,475 1,490 0 10,270 10,993
4,840 2,960 1,000 100 8,900 9,842
3,400 3,830 725 100 8,055 9,404
4,075 2,360 890 650 7,975 8,586
4,135 2,495 1,025 100 7,755 8,219
3,800 3,060 475 0 7,335 9,682
3,425 1,645 745 1,050 6,865 7,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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