AoeStats
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Arena

510386639Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Armenians · Russia
1456
+7
🇷🇺 Danes · Russia
1348
+11
🇸🇪 Saracens · Sweden
1292
+12
🇬🇾 Malay · Guyana
1278
-12
🇷🇺 Danes · Russia
1216
-10
🇨🇳 Danes · China
1184
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 1,788 9:40 14:20 31:57 ⛏ Fast Castle
33 1,365 10:47 14:34 29:01 ⛏ Fast Castle
31 1,306 8:43 15:00 26:52 ⛏ Fast Castle
31 1,292 10:22 16:40 32:16 ⛏ Fast Castle
29 1,227 9:10 25:05 35:42 ⚔ Archers into Towers
17 713 10:59 25:07 —

Resources

Player Food Wood Gold Stone Spent Collected
27,855 9,510 19,235 3,750 60,350 66,704
26,720 17,560 8,885 2,900 56,065 66,062
22,750 16,120 10,820 1,600 51,290 52,968
20,935 13,028 8,155 1,630 43,748 45,108
10,915 9,808 7,615 1,540 29,878 31,506
6,550 4,835 625 610 12,620 13,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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