AoeStats
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MegaRandom

509257514Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 31m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1425
+21
🇺🇸 Khitans · United States
1414
+21
🇦🇺 Poles · Australia
1354
+23
🇺🇸 Saxons · United States
1541
-22
🇺🇸 Burmese · United States
1540
-22
🇺🇸 Bulgarians · United States
1503
-21
Player eAPM Actions Feudal Castle Imperial Opening
79 2,518 8:51 20:59 — ⚔ Scout Rush
56 1,795 8:52 21:10 — ⚔ Archer Rush
52 1,672 9:40 27:57 — ⚔ Scout Rush
43 1,382 10:02 26:28 — ⚔ Scout Rush
43 1,365 9:08 21:25 — ⚔ Drush into Archers
28 910 11:16 22:28 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,830 8,338 4,995 200 21,363 23,167
11,645 6,270 2,305 200 20,420 21,675
9,190 5,945 2,600 300 18,035 18,796
5,535 6,003 3,565 100 15,203 15,756
9,760 4,203 970 100 15,033 15,948
5,465 3,380 620 125 9,590 9,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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