AoeStats
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Arabia

510402658Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 32m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 1,613 10:30 24:27 — ⚔ Archer Rush
43 1,392 8:52 28:56 — ⚔ M@A into Archers
30 986 9:34 — — ⚔ M@A Rush
23 758 10:54 15:51 — ⛏ Fast Castle
22 718 10:57 21:35 — ⚔ Scout Rush
18 592 11:20 20:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,925 4,354 4,900 850 20,029 22,280
8,895 6,217 2,225 210 17,547 20,378
7,160 6,057 2,660 750 16,627 20,916
8,450 3,418 200 2,405 14,473 16,517
5,320 4,848 1,880 420 12,468 13,427
4,785 2,995 665 500 8,945 9,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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