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Lombardia

509520296Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 2,612 10:55 15:04 29:45 ⛏ Fast Castle
30 1,395 11:23 15:33 32:20 ⛏ Fast Castle
29 1,355 10:04 15:15 34:44 ⛏ Fast Castle
27 1,229 10:58 19:33 41:15 ⛏ Fast Castle
23 1,054 14:21 19:40 36:59 ⛏ Fast Castle
23 1,079 12:03 20:55 34:27 ⛏ Fast Castle
21 953 12:01 15:42 31:23 ⛏ Fast Castle
20 936 11:28 19:53 38:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,255 16,242 12,045 3,000 52,542 54,745
21,065 19,343 8,485 1,080 49,973 63,132
21,455 13,205 9,560 4,215 48,435 66,988
19,635 9,749 12,700 4,030 46,114 52,561
20,155 10,643 11,150 2,380 44,328 49,727
16,460 11,078 8,190 2,295 38,023 41,251
14,575 10,751 3,680 1,260 30,266 37,048
13,125 11,449 2,545 2,410 29,529 40,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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