AoeStats
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MegaRandom

509598533Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 19m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇴 Wei · Macao SAR China
1409
+15
🇯🇵 Magyars · Japan
1386
+16
🇭🇰 Maya · Hong Kong SAR China
1374
+17
🇨🇳 Franks · China
1309
+20
🇲🇩 Huns · Moldova
1445
-19
🇨🇦 Britons · Canada
1428
-19
🇳🇱 Saxons · Netherlands
1352
-15
🇺🇸 Romans · United States
1347
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 1,149 10:17 — — ⚔ Archer Rush
44 871 8:58 — — ⚔ Scout Rush
42 833 9:34 — — ⚔ Scout Rush
34 664 10:30 — — ⚔ Archer Rush
33 640 10:58 — — ⚔ Scout Rush
32 639 10:06 — — ⚔ Tower Rush
29 565 9:58 — — ⚔ Archer Rush
20 398 10:02 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,680 2,456 150 0 8,286 8,775
2,900 3,647 1,445 0 7,992 8,868
4,465 2,406 250 0 7,121 7,736
4,880 2,170 50 0 7,100 7,414
3,765 2,589 650 0 7,004 7,926
3,000 2,672 1,315 0 6,987 7,390
2,660 2,661 910 0 6,231 7,257
3,145 2,248 50 500 5,943 5,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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