AoeStats
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Black Forest

509447728Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1498
+10
🇹🇷 Burgundians · Türkiye
1461
+11
🇮🇳 Koreans · India
1419
+13
🇹🇷 Khmer · Türkiye
1303
+18
🇳🇱 Danes · Netherlands
1381
-14
1370
-14
🇮🇹 Romans · Italy
1357
-13
🇩🇪 Saracens · Germany
1311
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,227 11:07 14:45 29:34 ⛏ Fast Castle
27 1,150 11:02 16:30 26:53 ⛏ Fish Boom FC
26 1,108 12:15 15:00 30:45 ⛏ Fast Castle
24 1,009 13:52 24:18 — ⛏ Fish Boom FC
23 964 8:45 24:03 32:04 ⚔ Towers FC
22 939 12:07 18:35 29:46 ⛏ Fish Boom FC
21 877 11:14 15:17 33:56 ⛏ Fast Castle
16 676 11:52 16:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,995 19,580 11,905 1,900 62,380 73,681
16,475 15,954 9,420 4,200 46,049 62,553
16,590 15,678 10,410 3,010 45,688 49,566
14,305 10,882 8,585 1,595 35,367 36,208
10,765 6,850 3,885 850 22,350 24,923
9,600 9,061 1,100 1,360 21,121 24,516
7,200 5,367 2,325 2,690 17,582 19,255
4,475 5,483 250 240 10,448 13,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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