AoeStats
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Nomad

509313682Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 60m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1470
+12
🇭🇺 Vikings · Hungary
1365
+17
🇳🇱 Danes · Netherlands
1364
+17
🇬🇧 Italians · United Kingdom
1310
+18
🇨🇳 Mongols · China
1407
-17
🇨🇳 Georgians · China
1406
-17
🇨🇳 Koreans · China
1378
-16
🇭🇰 Bulgarians · Hong Kong SAR China
1329
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,263 14:26 18:07 35:13 ⛏ Fish Boom FC
36 2,155 14:38 18:40 32:00 ⛏ Fish Boom FC
33 2,016 12:26 16:20 38:27 ⛏ Fish Boom FC
32 1,944 14:46 28:02 42:09 ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,841 13:12 18:12 35:57 ⛏ Fish Boom FC
27 1,618 13:25 21:16 34:17 ⛏ Fish Boom FC
26 1,546 13:13 17:45 31:39 ⛏ Fish Boom FC
24 1,459 13:26 18:32 36:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,580 25,733 15,860 6,600 85,773 90,127
33,245 25,128 12,545 6,620 77,538 81,734
30,745 22,592 14,725 6,115 74,177 82,791
16,250 27,376 16,805 8,415 68,846 80,538
24,450 28,895 8,595 4,110 66,050 71,857
16,565 22,747 15,335 4,635 59,282 62,380
22,515 17,755 8,100 3,700 52,070 54,672
11,100 19,895 5,555 6,780 43,330 43,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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