AoeStats
← AM | MANCO-KUN

Nomad

510951795Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 36m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1373
+15
🇭🇰 Varangians · Hong Kong SAR China
1322
+17
🇨🇴 Malians · Colombia
1380
-18
🇲🇽 Vietnamese · Mexico
1310
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,403 14:06 18:27 — ⚔ Fish Boom FC into Skirms
35 1,275 14:14 18:38 — ⛏ Fish Boom FC
30 1,090 14:29 17:58 26:30 ⛏ Fish Boom FC
23 831 12:49 24:26 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,220 12,333 10,195 1,500 41,248 46,335
13,290 8,100 1,520 400 23,310 24,486
8,650 8,606 2,295 1,825 21,376 22,036
6,410 8,098 3,260 975 18,743 19,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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