AoeStats
← jordialg97

Yucatan

510346579Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 48m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1282
+13
🇪🇸 Wu · Spain
1281
+13
🇦🇹 Vietnamese · Austria
1227
-13
🇦🇹 Varangians · Austria
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,903 10:56 15:09 35:09 ⛏ Fast Castle
30 1,465 10:46 15:21 — ⚔ FC into Archers
30 1,430 9:42 18:06 38:35 ⚔ FC into Archers
25 1,182 11:07 15:49 47:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,050 17,382 17,360 2,450 51,242 61,038
23,670 11,790 9,500 5,120 50,080 55,955
17,420 13,531 9,625 1,700 42,276 44,976
18,415 8,124 8,760 965 36,264 43,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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