AoeStats
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Arena

509733952Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1341
+15
🇨🇭 Celts · Switzerland
1340
+15
🇩🇪 Bengalis · Germany
1415
-18
🇩🇪 Persians · Germany
1239
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,740 10:26 14:11 27:01 ⛏ Fast Castle
28 1,312 10:34 14:24 28:53 ⛏ Fast Castle
28 1,329 10:35 14:10 30:02 ⛏ Fast Castle
18 850 12:00 19:02 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,930 18,410 11,450 2,900 60,690 68,148
24,670 18,070 11,755 3,670 58,165 71,836
23,245 20,988 9,670 2,930 56,833 72,655
16,375 11,874 12,955 1,400 42,604 49,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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