AoeStats
← Ok Boomer

Nomad

509727257Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 44m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1371
+15
🇺🇸 Mongols · United States
1369
+15
🇨🇭 Danes · Switzerland
1356
-15
🇨🇭 Koreans · Switzerland
1355
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,684 15:18 22:40 44:01 ⚔ Fish Boom into Towers FC
37 1,650 13:50 18:58 36:15 ⚔ Fish Boom FC into Archers
26 1,162 14:45 19:01 36:37 ⛏ Fish Boom FC
23 1,012 11:59 23:21 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,810 12,260 5,740 2,900 31,710 38,018
8,475 12,332 7,590 2,590 30,987 33,121
13,240 10,761 3,600 2,080 29,681 30,749
8,550 10,125 3,925 5,025 27,625 29,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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