AoeStats
← Ok Boomer

Nomad

509710334Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 57m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wu · Switzerland
1353
+16
🇨🇭 Varangians · Switzerland
1352
+16
🇱🇹 Mongols · Lithuania
1452
-20
🇱🇹 Ethiopians · Lithuania
1262
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,364 13:43 17:41 41:04 ⛏ Fish Boom FC
36 2,062 13:47 17:37 48:51 ⚔ Fish Boom FC into Archers
26 1,479 12:24 17:54 42:29 ⛏ Fish Boom FC
25 1,411 12:36 17:03 40:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,670 22,331 15,680 3,775 62,456 83,730
18,025 21,078 10,790 3,935 53,828 56,167
21,620 14,971 12,560 4,440 53,591 53,884
17,870 15,373 10,480 2,755 46,478 49,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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