AoeStats
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Arena

509954121Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 34m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
1060
+15
🇹🇷 Burgundians · Türkiye
1022
+17
🇩🇪 Saxons · Germany
1049
-16
🇩🇪 Portuguese · Germany
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,021 9:38 16:21 26:26 ⛏ Fast Castle
26 885 12:55 18:14 33:51 ⛏ Fast Castle
25 850 10:15 14:45 29:44 ⛏ Fast Castle
25 865 10:54 14:31 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,595 19,820 6,125 950 42,490 46,433
11,550 8,745 5,000 200 25,495 31,109
9,690 8,185 4,800 1,500 24,175 26,520
7,825 8,840 5,375 835 22,875 27,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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