AoeStats
← [PVS] ANIMAMUNDIS

Lombardia

509995944Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1030
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1007
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990
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1123
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758
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 2,299 10:31 21:37 34:19 ⚔ Scout Rush
30 1,614 12:46 20:12 36:43 ⛏ Fast Castle
29 1,596 11:32 16:42 41:57 ⛏ Fast Castle
23 1,277 11:47 20:37 34:32 ⚔ Archer Rush
23 1,253 11:43 36:35 —
22 1,195 11:38 19:32 37:14 ⚔ Towers FC
19 1,047 10:51 16:18 33:32 ⛏ Fast Castle
18 954 12:33 16:09 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,870 11,640 13,820 3,380 65,710 72,312
25,925 12,288 23,090 4,300 65,603 68,148
26,710 10,745 10,545 1,580 49,580 57,098
21,630 15,023 5,580 2,660 44,893 60,587
13,120 16,913 12,560 1,680 44,273 54,578
14,770 13,073 7,845 2,185 37,873 40,782
11,640 7,265 3,305 840 23,050 26,152
7,965 6,404 3,560 1,800 19,729 20,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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