AoeStats
← [PVS] ANIMAMUNDIS

Arena

509483527Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,863 10:51 15:16 33:34 ⛏ Fast Castle
46 2,501 11:18 14:50 28:35 ⛏ Fast Castle
41 2,231 10:05 14:44 30:39 ⛏ Fast Castle
41 2,225 10:53 14:37 33:13 ⛏ Fast Castle
29 1,568 11:14 16:05 25:25 ⛏ Fast Castle
28 1,547 11:18 16:11 34:27 ⛏ Fast Castle
26 1,392 11:24 15:11 26:43 ⛏ Fast Castle
26 1,421 10:48 15:12 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,790 16,540 27,580 2,080 96,990 103,563
39,500 21,909 29,025 1,735 92,169 106,097
41,270 29,920 15,495 2,900 89,585 95,649
36,740 33,491 14,130 4,250 88,611 93,813
25,115 20,375 14,820 1,010 61,320 65,112
16,525 13,470 9,205 3,120 42,320 46,337
20,035 12,370 4,010 2,795 39,210 41,541
8,625 7,455 3,365 885 20,330 21,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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